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30 Game Reviews

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Badass.

To get the "Badass" award *simply* finish a nest, size doesn't matter, without getting touched by any blobs , without getting sticked by baby blops and without trapping in the sticky stuff .
basically that means : do it perfect.
then u can cheer yourself, because u got the award :>

needs some chiseling ...

Dear Piggyclock ,
you put some effort into the fluent animation and the solid actionscript, the sounds fit nice and the game concept was easy to get.
but there are some things that my be improved to satisfy the player.
a) Too easy and constant.
No critical hits and misses, i could basically calculate how long i do my thing, i always did constant dmg, the enemy did charging my OD ... finished him.
if you make it constant it's not surprising and repetitive.
Fix that ASAP !
b) No strategical depht.
Although i had the choice between my common physical attack and 2 magical ones, that didn't make a lot of difference.
The fact is that it SHOULD make a difference if i choose another move, capiché ?
here are some things that could be added :
1) A defense-weakening move, dealing minor damage and reducing the enemy's armor for a certain amount of time, allowing me to inflict a lot of pain to the enemy if correctly timed.
2) A "DoT" (Damage over time) move. Be creative ! poison, ignition, parasites i don't care as long as the move is there.
This grants me a solid DMG output even if i act defensive.
3) Grant the enemy a charged move.
A move that is very powerful, smashing me away if i don't watch my back or use
4) A defense move.
like guard, evade, psionic shield, energy barrier etc.
a move that should prevent a certain amount of Dmg OR lower the received dmg for a certain amount of time OR lower the Dmg for the next attack dramatically.
5) A stun/paralysis move.
this always can save someones ass but the price is a lot of mana to pay or/and a long cooldown time.
6) A stats booster .
This boosts the char e.g he deals more physical DMG, has a better chance do do crits, a higher % to evade , more Magical Dmg/resistance etc...
7) a cure.
To remove the DoTs i have received.

and last but not least
8) maybe you could bring in cooldowns so that the whole story is harder to time.

i hope this helps you
greeeeeetz

fullmetalchaz responds:

omg your so demanding aint you.
also i only know so much actionscript

The edn ?

Dear Blips,
i have to say that i really enjoyed this game , just like the previous ones.
There was a strategic challenge, based on patience and timing and also a bit luck.
The complex solid gameplay makes pandemic extraordinary interesting.
I think i spent about 3+ hours playing it until i finally defeated mankind...
now what ??! SUBMIT SCORE ?? are you serious ? i expected an animation , a picture of a destroyed city, a small story etc ....
so this is why i only give 8 points to this game.
Because of the end.
I am looking forward for the next one , but make a nice outro please :(
also, how can whole humankind be defeated but still 2 ships are moving around ?

well

the idea of this game is pretty old : test your reflexes while somebody is shooting at you. your graphics were nice and the animation of a bow-firing 3d-figure was also nice. nevertheless its just 1 click to do :(
if you need some more inspirations :
- there's a game called "ninja reflexes" on Wii
- look at the game Ronin - spirit of the sword
in this game , shuriken are tossed towards you and you don`t only have to react fast , you also have to move your mouse to the right spot.
- balancing - minigames . take a look at the game "drunken master" and try balancing there with a bottle . you could use this concept to let your ninja balance whereever

small bug

the cloud layer is above the mouse layer so sometimes u cant see the mouse

Twist 2

i liked the idea and the music , the design was alright.
also i think the game was too slow and some more "twists" could be implemented , like "spped up" , wich makes ur balls move faster and makes them harder to control , "reverse controls" (not switch!) wich makes your up button go down , left go right and so on , "blink" wich makes the balls visible/invisible for a short period or whatever.
there's more potential in it that you could use , nevertheless good work

cool idea but ...

the graphics could have been a litte nicer , some backround music could have been there and maybe some kind of powerups or whatever

:-/

If i have 2 cups that are half filled i have 2 cups, not 1.

Good work !

Everything positive about this game has been said :-) and it's true .
one thing to add from my side :
as you play the german version , Veradux says right before the fight against the Paladin "zu dehnen sind wir nichts als monster " or whatever .
the correct and easy translation would be "für sie sind wir nichts als monster"
that's it , keep it up
NonPlusUltra :-)

Photoshop will even make your girlfriend look good.

The Chosen One @NonPlusUltra

Age 35, Male

Insomniac

Vienna Technical University

Vienna

Joined on 3/5/06

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